![]() ![]() The Output node, which has an image of a speaker on it, represents the final output of audio as heard in-game and is always positioned furthest to the right in the signal path. It displays the audio signal path from left to right, with interconnected nodes representing audio control modules and audio files. The Audio Node Graph is located in the Viewport panel. You can open the Sound Cue Editor by right-clicking a Sound Cue asset in the Content Browser and then clicking Edit on the context menu that appears, or by double-clicking a Sound Cue asset. Under Other Assets, click Sounds, and then click Sound Cue. wave file as a Sound Cue asset.Īt this time, you can only import WAV files as sound files. wav file that you want to import, select it, and click Open. Under Import Assets, click Import to *"folder name". To import sounds in the Unreal Editor, do the following:īutton or right-click in an empty space in the Content Browser to bring up the New Asset menu. However, you can modify a Sound Wave's properties when you import it, or by opening it in the Content Browser by double-clicking it. You can select a Sound Wave asset in the Content Browser and then add it to the Sound Cue you are editing by Right-clicking anywhere in the Sound Cue Editor, and then choosing the Sound Wave in the From Selected category on the context menu.īecause other Sound Cues may use the same Sound Wave, you cannot modify the volume and pitch values of a Sound Wave in the Sound Cue Editor. If you are using multiple Sound Waves with Mixer or Random Nodes, you can control their volume and pitch independently by adding Modulator nodes.Ī Sound Wave is the representation of an imported audio file in the Sound Cue Editor. This affects the output of all audio contained within the Sound Cue. The volume and pitch settings are used to manage relative Sound Cue volumes. You can modify these values in the Details panel. The Output node's default value for Volume Multiplier is 0.75, and for Pitch Multiplier is 1.00. The audio output of the combination of nodes created in the Sound Cue Editor is saved as a Sound Cue.īy default, every Sound Cue's Audio Graph Node contains an Output node, which has a speaker icon on it. ![]() The Sound Cue Editor is a node-based editor that is used to work with audio.įor more information about the Sound Cue Editor UI, see Sound Cue Editor UI. ![]() ![]() The behavior of audio playback in the Unreal Engine is defined within Sound Cues. ![]()
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