![]() ![]() Safe to say, Red Dead Redemption 2 is the weirdest, slowest, most confounding big-budget game of this decade - if not any decade. ![]() It’s the latest entry in the trend of games that seem paradoxically crafted with love and a potent dose of self-hatred. Set almost entirely within the American South two decades after Reconstruction, it tells two parallel stories: one, a fish-out-of-water journey featuring good-hearted criminal Arthur Morgan and his colleagues, all members of a notorious gang the other, about the hollowness of mythmaking in the American West. Like Calloway’s quest, the game isn’t quite what it claims to be. Red Dead Redemption 2 is a prequel to the 2010 open-world Western, but I hesitate to say that it shares the genre. Unable to squeeze a cogent anecdote from this puckered lemon, the author requests that I locate the living members of Calloway’s crew to gather stories of his former greatness, or strike dead those who would dispute the book’s “authenticity.” The assignment - like much of the game - is optional, but I take it, figuring I’ll meet some legendary cowboys and gunslingers. Aside Calloway sits his would-be biographer, in need of my services. He goes by Boy Calloway, but the codger’s a long way from that persona geographically, temporally, mentally. ![]() Early in Red Dead Redemption 2, I meet a has-been gunslinger crumpled over a grimy bar in a livestock town on the outer fringe of the American West. ![]()
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